![]() It will break the style Prodeus aims for in the first place. Real 3D will make it obvious that everything is fake by adding real depth where it doesn't exist and will remove fake depth from projecting the perspective onto screen, and it won't feel the same. Prodeus is essentially a modern take on 2. The same way original doom worked - it's an illusion of 3D that only works in 2D. Prodeus is the game that needs flat screen to project itself onto it - there is ton of 2D elements. Originally released in 1993, it was one of the first 3D shooting games to be made and spawned numerous sequels. Just saying I love VR, but this game won't benefit from it. Quite a lot of work that will change the presentation too far from original which takes a bit of magic away, since you are making a proper 3D game out of original experience - not the same thing. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Those old 2.5D shooters sprites straight up don't work in 3D - their magic is gone in real stereoscopic rendering. FEATURES: Retro look, modern era Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. I tried doom 2 and it was awful - enemies and guns were carboard cutouts. ![]() there is an option in the settings to disable the sprite renders and switch models back to full 3D. ![]() I always wondered why people want to see 2D games in VR. Prodeus borrows the classic ’90s FPS aesthetic and blends it with modern rendering. ![]()
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